Dive Brief:
- Upscale leather goods and fashion brand Coach is teaming up with The Sims video game on branded in-game items and wearables that will be available free to players of The Sims 4, according to press details emailed to Marketing Dive.
- The new content will be included as part of a larger base game update planned for Jan. 13. Nine different Coach items will be offered, with 65 different print and color variations, allowing for the creation of hundreds of different looks.
- The tie-up is part of Coach’s larger “The Courage to Be Real” brand purpose platform. Additionally, it builds on previous gaming-centric activations from the Tapestry-owned brand, including an integration with NBA2K.
Dive Insight:
Coach is turning to a 25-year-old game franchise in its latest effort to expand its digital presence. The Electronic Arts franchise known for its customization tools and sandbox-like environment, provides the fashion brand with an avenue to show off both its clothes and bags to The Sims 4’s 85 million players. Items coming to The Sims 4 include Tabby and Brooklyn bags that are being added as new decorative Build Mode objects. A Coach Trunk will enable players to unlock pre-styled outfits, each endowing the wearer with a specific different mood.
Gaming has become a go-to for many marketers looking to connect with younger audiences. Fashion brands have found particular utility with the medium, as it allows consumers to experience brands they might not otherwise consider or have access to. Roblox, in particular, has become a popular platform for fashion marketers. For example, Gucci opened a persistent digital space on the platform in 2022 that allows users to dress their avatars in the brand's clothes.
The Sims 4 partnership arrives as sales for the Coach brand are on the upswing, thanks in part to younger consumers. Parent company Tapestry delivered strong fiscal first quarter results, with revenue totaling $1.7 billion, a 13.07% increase year over year, according to a November earnings call. Executives highlighted Coach's strong performance, noting a 21% increase in revenue for the brand in the quarter, along with the acquisition of 1.7 million new customers, largely driven by Gen Z interest.
Partnering with The Sims 4 is an interesting choice for Coach, as the game functions differently from Roblox and Fortnite. Namely, The Sims 4 is not a multiplayer game, meaning users don’t interact with others while gaming. Additionally, instead of controlling one avatar, players can control a household of up to eight Sims, ranging in age from newborn to elder.
The decision to make the Coach content free is a break from how The Sims typically handles such partnerships. While the base game of The Sims 4 became free to play in 2022, much of the game’s content is locked behind paywalls in the form of expansion packs and other products. Branded content often winds up behind such a paywall. For example, when the game worked with “SpongeBob SquarePants” to release two new kits, some content was put into the base game, but most of it was an additional charge.
The Sim’s parent company, EA, announced an agreement to be acquired by an investor consortium for $55 billion in September 2025. Members of the consortium include Saudi Arabia’s Public Investment Fund, Silver Lake and Jared Kushner’s Affinity Partners. The announcement resulted in significant backlash from players, with many expressing concerns that the sale could hinder LGBTQ+ and minority representation in The Sims. As a result, many high-profile creators removed themselves from the company’s creator and affiliate platform, the EA Creator Network. One notable creator who exited the program is Lilsimsie, who has 2.2 million YouTube subscribers.
The Sims addressed concerns in a Jan. 9, 2026 post, saying “Our values are unchanged.” The post went on to explain that choice, inclusivity and creativity will remain core values of the game in the future.