Ad Tech: Page 99


  • Brands ramp up ad spend on Facebook Stories by 124%, study finds

    Nanigans' Q4 2018 data suggest that the format is making gains, even if it is dwarfed by the social network's more established News Feed.

    By Jan. 28, 2019
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    Capcom
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    'Resident Evil 2' YouTube ad lets viewers choose their adventure

    One-third of viewers chose to continue the ad's interactive experience, with 85% of that group following the narrative to its end.

    By Jan. 28, 2019
  • Explore the Trendline
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    Spencer Platt via Getty Images
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    Trendline

    Multichannel Optimization

    There’s greater urgency around the need to optimize multichannel marketing efforts and unite channels including retail media, social media and others.

    By Marketing Dive staff
  • 87% of retailers say taking a stand on social issues is worth the risk, survey finds

    Trends retailers are most interested in this year are mobile offers, voice technology and try-before-you-buy initiatives, according to RetailMeNot.

    By Erica Sweeney • Jan. 28, 2019
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    Getty Images
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    WSJ: Amazon ramps up push for companies to develop exclusive brands for its platform

    Creating brands on its own was reportedly too time-intensive and costly for Amazon, and early partners, like Equal sweeteners, have valued the platform's flexibility.

    By Jan. 25, 2019
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    Verizon
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    87% plan to upgrade to a 5G-enabled phone, survey finds

    Consumers are willing to pay more for the next-gen technology if it delivers on its promise. 

    By Jan. 25, 2019
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    Retrieved from Walmart on January 25, 2019
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    Walmart gamifies in-store training with Spark City app

    The mobile platform, which already has more than 104,000 downloads, simulates customer interactions to help associates perform better on the floor.

    By Dan O'Shea • Jan. 25, 2019
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    Facebook
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    Facebook's new brand safety certification promises advertisers more control

    Ad measurement platform DoubleVerify and OpenSlate, a video content rating platform, are the first two companies to be certified.

    By Erica Sweeney • Jan. 25, 2019
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    Retrieved from Burger King on January 24, 2019
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    Burger King teases Super Bowl spot with DoorDash mystery box

    The burger chain will return to the Super Bowl for the first time in 12 years and is building buzz with a mysterious delivery.

    By Jan. 24, 2019
  • Amazon's IMDbPro app connects entertainment professionals at Sundance Film Festival

    Director Kevin Smith will interview actors, writers and directors for the IMDb TV and movie database.

    By Jan. 24, 2019
  • Amazon's new metrics help advertisers pinpoint cost of acquiring customers

    Pet supply brand BarkBox was able to see that 86% of its Amazon sales since Nov. 1 were from customers who had not purchased its products on the site over the past year.

    By Erica Sweeney • Jan. 24, 2019
  • Target rolls out in-store contactless payments

    The retailer now accepts Apple Pay, Google Pay and Samsung Pay in all 1,850 U.S. stores.

    By Dan O'Shea • Jan. 23, 2019
  • MillerCoors tests Foursquare's self-serve location data

    Deeper insights could help the brewer determine how to reach consumers with programmatic ad buys on mobile.

    By Jan. 23, 2019
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    LinkedIn
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    LinkedIn's new targeting tool tailors campaigns to match users' interests

    Interest Targeting could help marketers drive greater brand awareness by delivering more relevant ad content.

    By Erica Sweeney • Jan. 23, 2019
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    Retrieved from Amazon on October 09, 2018
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    Almost half of Amazon advertisers spend more than $40k per month, study finds

    Fifty-seven percent of brands that sell on Amazon are advertising on the site, with most focused on attracting new customers. 

    By Erica Sweeney • Jan. 23, 2019
  • Sony boosts 'Escape Room' with playable 360-degree banner ads

    The mobile ads "significantly" outperformed control creative, according to OmniVirt, which developed the campaign.

    By Jan. 23, 2019
  • Football fans less likely to use apps during Super Bowl, study finds

    Just 14% of fans will use social media during the big game, compared to 39% of general consumers, AdColony said.

    By Jan. 23, 2019
  • Mobile ticketing for sports will surge 64% by 2023, Juniper Research says

    About 80 million people used mobile tickets for games last year amid the growing popularity of team-specific apps.

    By Jan. 23, 2019
  • Mobile users show greatest ad awareness while watching TV

    Millennials are the most receptive audience to seeing ads while shopping, according to a survey by mobile marketing firm Aki.

    By Jan. 22, 2019
  • Ashley Furniture surpasses CTR benchmarks by 2x with AR ads

    Shoppers can use a smartphone or tablet to place 3D versions of products in their homes while using Yahoo Mail.

    By Jan. 22, 2019
  • Dentsu scales Merkle's push into embedded teams with acquisition of Filter

    Merkle executives pointed to growth in the delivery model where teams are embedded with in-house client groups — a key motivation behind the deal.

    By Erica Sweeney • Jan. 22, 2019
  • Facebook tests teen-focused video meme feed

    "LOL" displays carousels of video clips that are algorithmically curated based on a user's tastes.

    By Jan. 22, 2019
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    Kendall Davis
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    Record-setting fines on deck as privacy regulators get more aggressive with Google, Facebook

    A fine against Google is the largest imposed under GDPR while the FTC is mulling record-setting penalties for Facebook.

    By Erica Sweeney • Jan. 22, 2019
  • Report: Loyalty rewards, coupons bring QSR customers back

    As fast food competition intensifies, chains should also leverage their mobile apps to capture repeat diners and boost profits.

    By Kristine Sherred • Jan. 22, 2019
  • Google buys Fossil's smartwatch intellectual property for $40M

    The move appears to give the tech giant more of a hardware play in the smartwatch space.

    By Dan O'Shea • Jan. 18, 2019
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    Retrieved from Lyft on February 16, 2018
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    TechCrunch: Lyft wants to bring AR/VR to ride-hailing passengers

    Two patent applications detail a "virtual reality transportation experience" that would entertain riders and expedite pickups and drop-offs.

    By Jan. 18, 2019